4. Technical Architecture

MetaOne's infrastructure is designed to solve the challenges of consistency, real-time performance, and asset ownership in AIGC.

4.1 Layer 1: The "Genesis" Engine

The brain of the platform that translates natural language into structured game data.

  • Multi-modal Orchestration: Utilizes LLMs for code generation (C#/Lua) and Logic; employs Diffusion Models for real-time textures and 3D mesh generation.

  • Self-Correction Protocol: An automated debugging loop that simulates the game thousands of times during generation to fix bugs before the player ever sees them.

4.2 Layer 2: Universal Runtime

  • Hybrid Rendering: Powered by WebAssembly (Wasm) and WebGPU for instant browser-based play. High-fidelity 3D scenes utilize Cloud Rendering for zero-latency streaming on any device.

  • Modular ECS: All generated games are built on an Entity Component System, making assets (like a sword or a character) modular and portable.

4.3 Layer 3: AI Intelligence Layer

  • RAG Memory System: AI NPCs utilize Vector Databases to retain long-term memory of player interactions across different play sessions.

  • AI Director: Replaces static script trees with a real-time AI director that adjusts difficulty and plot twists based on player engagement.

4.4 Layer 4: Protocol & Asset Layer

  • AI Asset Standard: Encapsulates generated assets as NFTs containing the "DNA" of the creation (Prompt Seeds + Model Weights), allowing for true interoperability.

  • Cross-World Compatibility: A universal protocol that allows items and characters to move seamlessly between different AI-generated worlds.

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